I prototype, ship and run live mobile games, and build the playable ads that market them. Currently working on Angry Birds Rush at Oh BiBi.
- 7+years shipping mobile games
- 50+game releases overseen
- 100+playable ads built for 10+ apps
- 100M+combined downloads on projects I’ve contributed to
Now live
Angry Birds Rush
Oh BiBi × Rovio
A casual luck battler in the Angry Birds universe: bounce through famous eras of history, raid rival flocks and build your own camp.
- Raid & build: smash rival flocks’ pig-built camps for resources, then build yours.
- Bounce & break: ricochet through fully destructible worlds, with each bird’s own power.
- Travel through history: ancient temples, medieval villages and modern skylines.



Games
Playable ads
About
Creative and hands-on, with 7+ years of prototyping, shipping, marketing and running mobile games. I do my best work in fast, autonomous teams, and I like challenging ideas to push a project further.
- C# & Unity
- Gameplay & UI
- Rapid prototyping
- LiveOps & IAP
- Playable ads
- Team lead
- Claude Code
Experience
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Oh BiBi
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Senior Game DeveloperSep 2025 to now
Main developer on Angry Birds Rush with Rovio, from the first prototype to live operations.
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MWM
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Lead Playable AdsDec 2021 to May 2024
Started playable ads at MWM, then built and led the team: 100+ playable ads for 10+ apps.
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Senior Game DeveloperOct 2020 to Oct 2022
Released 20+ hypercasual and hybrid games and led a 4-person squad on music games.
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Playwing
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Game DirectorMar 2019 to Jun 2020
Led a 4-person squad that shipped 30+ hypercasual games.
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TeamTO
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Game DeveloperOct 2017 to Sep 2018
Licensed and hypercasual mobile games, end to end.
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